Javascript | Javascript kata |Node JS | Data Types | Variables | Control Flow | Scope and Environment | Objects | Functions | Events | Prototypal Inheritance |
Three.js | 3DE Code Editor | Making Shapes
Three.js
Making Shapes
Getting Started
Three.js Official Docs Installation
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Install
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npm install --save three
npm install --save-dev vite
npx vite
http://localhost:5173
vitejs, using npm, threejs server video, Package management basics
Files, Code
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index.html
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<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="utf-8">
<title>My first three.js app</title>
<style>
body { margin: 0; }
</style>
</head>
<body>
<script type="module" src="/main.js"></script>
</body>
</html>
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main.js
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import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
animate();
to be continued…
