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Three.js | 3DE Code Editor | Making Shapes

Three.js

Making Shapes

Getting Started

Three.js Official Docs Installation

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Install
======================================================================================================
npm install --save three

npm install --save-dev vite

npx vite

http://localhost:5173

vitejs, using npm, threejs server video, Package management basics

Files, Code

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index.html
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<!DOCTYPE html>
<html>
	<head lang="en">
		<meta charset="utf-8">
		<title>My first three.js app</title>
		<style>
			body { margin: 0; }
		</style>
	</head>
	<body>
		<script type="module" src="/main.js"></script>
	</body>
</html>
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main.js
======================================================================================================

import * as THREE from 'three';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );

const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );

const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );

camera.position.z = 5;
function animate() {
	requestAnimationFrame( animate );

	cube.rotation.x += 0.01;
	cube.rotation.y += 0.01;

	renderer.render( scene, camera );
}
animate();

to be continued…

Last edited · 14 revisions

Tags: #Computing