Three.js | 3DE Code Editor | Making Shapes
Three.js
Getting Started
====================================================================================================== Install ====================================================================================================== npm install --save three npm install --save-dev vite npx vite http://localhost:5173vitejs, using npm, threejs server video, Package management basics
====================================================================================================== index.html ====================================================================================================== <!DOCTYPE html> <html> <head lang="en"> <meta charset="utf-8"> <title>My first three.js app</title> <style> body { margin: 0; } </style> </head> <body> <script type="module" src="/main.js"></script> </body> </html>
====================================================================================================== main.js ====================================================================================================== import * as THREE from 'three'; const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); camera.position.z = 5; function animate() { requestAnimationFrame( animate ); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render( scene, camera ); } animate();
11apr23 | admin |